So I'm currently practicing my skills as a environmental artist.
The scene I am currently making will involve a lot of foliage, specifically a Hatian forest.
I have been trying various ways to make trees including: Mtree addon, skin modifier with a subdivision surface, hair particle system for leaves and branches etc... the trees are then exported to UE4.
I'd love if everyone could share their processes for creating foliage for games, how would you model them, how would you optimize them. How do you create the LOD's for them (blender to unreal), how do you unwrap and texture them?
My Mtree haddon trees come out with 2million triangles, my skin modifier trees look to ridgid, and my particle system branches all go in the wrong directions (palm tree) haha
Any advice would be great, cheers