So my goal is simple. This: https://youtu.be/f7F5tef1ACE?t=34

enter image description here

Creating a ricochet is all to easy. Just some rig Body stuff. But dont know of a way to make the Mesh Deform with according to the Impact. I mean, shapekeys could work but that is not really ideal. As the mesh deformation effects how the Projectile moves further.

So what i tried so far was to just use Cloth sims but that turned out to be a bad idea. The next idea was to use Fluid sims but they dont interact in the way i would expect.

My final thought was Soft Body but i cant get that to work either.

So yeah, how can i get a bulge to form when the Round impacts in a dynamic way ?

Thanks for the help !


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