I'm trying to export this rigged character in .fbx format.

The rigged character, ready to be exported

However, when I do so, the bones are always deformed or displaced.

The character in .fbx format with displaced bones

I've tried exporting the character model with "Add leaf bones" disabled, which looks slightly better, only the pelvis bones are absurdly huge.

The character in .fbx format with abnormally large pelvis bones

I've applied all transforms on both the character model and the armature, but that didn't seem to do anything.

What could be causing this?


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