1
$\begingroup$

Why there's no straight tool to move the origin in edit mode? The tool is only available in Object mode, like that handy ctrl+ . or cmd+. .

I'm just curious , there must be some good reasons for this. Can someone explain ? it's been a question for me for quite long. I think this tool shold be applicable for both edit and object mode.

$\endgroup$
1
  • $\begingroup$ maybe ask this on blender dev forums or paper cuts? $\endgroup$
    – Mobin
    Dec 5 '20 at 6:33
1
$\begingroup$

You may not be able to drag an object's origin around in Edit mode, but, at least, with the shipped '3D Viewport Pie Menus' > 'Origins Pie' add-on activated,you have the options, in Edit mode, to snap the origin of a Mesh to the cursor, or to element selections.

It seems not fully implemented for Curves: it toggles me out of Edit mode if I call 'Origin to Selection', before doing the right thing, and flat-out refuses, if I call 'Origin to Cursor'.

$\endgroup$
3
  • $\begingroup$ Speculating on the why is it so: the global origin is origin of global space, as the object origin is for object (or local) space (edit mode)e. Imagine pie menu to selection is akin to blender.stackexchange.com/a/140637/15543 which involves shifting local and object translations to keep mesh "in place" $\endgroup$
    – batFINGER
    Dec 5 '20 at 12:09
  • $\begingroup$ @batFINGER Would this not be possible for curves, then, just invert the translation of the control points? $\endgroup$ Dec 5 '20 at 12:15
  • $\begingroup$ Can't see why not. $\endgroup$
    – batFINGER
    Dec 5 '20 at 12:42

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.