1
$\begingroup$

Why there's no straight tool to move the origin in edit mode? The tool is only available in Object mode, like that handy ctrl+ . or cmd+. .

I'm just curious , there must be some good reasons for this. Can someone explain ? it's been a question for me for quite long. I think this tool shold be applicable for both edit and object mode.

$\endgroup$
1
  • $\begingroup$ maybe ask this on blender dev forums or paper cuts? $\endgroup$
    – Mobin
    Dec 5, 2020 at 6:33

1 Answer 1

1
$\begingroup$

You may not be able to drag an object's origin around in Edit mode, but, at least, with the shipped '3D Viewport Pie Menus' > 'Origins Pie' add-on activated,you have the options, in Edit mode, to snap the origin of a Mesh to the cursor, or to element selections.

It seems not fully implemented for Curves: it toggles me out of Edit mode if I call 'Origin to Selection', before doing the right thing, and flat-out refuses, if I call 'Origin to Cursor'.

$\endgroup$
3
  • $\begingroup$ Speculating on the why is it so: the global origin is origin of global space, as the object origin is for object (or local) space (edit mode)e. Imagine pie menu to selection is akin to blender.stackexchange.com/a/140637/15543 which involves shifting local and object translations to keep mesh "in place" $\endgroup$
    – batFINGER
    Dec 5, 2020 at 12:09
  • $\begingroup$ @batFINGER Would this not be possible for curves, then, just invert the translation of the control points? $\endgroup$
    – Robin Betts
    Dec 5, 2020 at 12:15
  • $\begingroup$ Can't see why not. $\endgroup$
    – batFINGER
    Dec 5, 2020 at 12:42

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .