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I am trying to make a hillshade of a terrain. The issue I am facing is that the model looks dull as like the default models available in blender. I am attaching the screenshot of my workspace and nodes.

My model enter image description here

Node

enter image description here

The output I am trying to achieve is as below https://somethingaboutmaps.com/Shaded-Relief-in-Blender enter image description here

The tutorial which I followed is https://somethingaboutmaps.wordpress.com/2017/11/16/creating-shaded-relief-in-blender/

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    $\begingroup$ I don't get why you ask a question and also provide a link to a tutorial which explains with many details how to do it? What is the issue, exactly? $\endgroup$
    – lemon
    Dec 3 '20 at 16:31
  • $\begingroup$ Have you seen the sun/light part? $\endgroup$
    – lemon
    Dec 3 '20 at 16:40
  • $\begingroup$ I added sun but less effect $\endgroup$ Dec 3 '20 at 16:48
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    $\begingroup$ Here's a hint... to have shadows you need light... the intensity and placement of the light will determine the brightness of the scene and the angle for the shadows. The color of the environment (the world) will determine how dark or bright the shadows will be. $\endgroup$
    – susu
    Dec 3 '20 at 16:51
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    $\begingroup$ The image texture was not packed in your file. But all is fine in your settings. The main thing is to change the point light by a sunlight (with strength of 1) and orientate it as you want. You can also add an environment texture. $\endgroup$
    – lemon
    Dec 3 '20 at 18:05
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This is matter of lights in your settings as also said susu in the comments.

Just an example from your file (but with another texture because you did not pack your texture in the file).

enter image description here

Only things changed are the lights.

I've changed the point light by a sun light and gave it an orientation and a strength of one (= one solar unit, our sun).

enter image description here

And added an environment texture (you can take hdri textures from Blender's install directory, in the data part):

enter image description here

From that, up to you changing color, texture, light intensity, etc.

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  • $\begingroup$ you don't really need an HDR for this, a simple dark gray color for the world would do. The darker the world, the more contrast you'll get in the shadows. $\endgroup$
    – susu
    Dec 3 '20 at 20:01
  • $\begingroup$ @susu, this was just to provide some options to Gokul. But feel free to elaborate around this (or other) answering yourself (the more advices provided the more this is contributing to the site). $\endgroup$
    – lemon
    Dec 3 '20 at 20:05

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