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Hello Everyone!

In a scene where there are objects that are pretty different in size.

If in the baking process you use the same Path Tiles for every object you'll end up losing quality on the bigger objects, so when you have small textures such as 1K the result is pretty awful.

Is there any rules on how the Path Tiles number should be set in relation to object dimension and texture resolution or you just have to increase them until the result is fine?

Thanks in Advance!

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