I'm trying to create an animated texture, in this case a lava flowing look on a static mesh. The 'lava' only consist of 10 frames atm, the texture animation would be looped.

However I have come across several problems.

  • the textures doesn't update/animate when the i press play?
  • how to keyframe this? can't seem to keyframe the nodes?
  • it's suppose to loop when I tick the cyclic option? Doesn't seem to loop.

enter image description here here is a screenshot of the settings i used on the image node.


You need to indicate the number of frames you want to be used for the sequence:

enter image description here

From the documentation here:


Sets the range of frames to use.

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