I'm getting different deformation on some parts of a character in Unity comparted to Blender. Inside Blender the deformation is fine.
Deformation in Blender:
Deformation in Unity:
I have no idea why :(. I have no modifiers on the mesh. Even after applying the multires I'm getting the same bad deformation in Unity. What could be causing this? I'm using Autorig Pro for the rig and export. I've tried many different export settings but the result is the same.