I'm working on the star destroyer.

I have created the hunger bay at the bottom of it but while trying to maintain clean topology. The result ended up with normal's that are a bit warped. Any idea how to fix is while keeping good topology?

https://youtu.be/fRLFHv2eFCc enter image description here

I'm also adding the Project file in case everybody can and will to take the time to look into it:


  • $\begingroup$ Can you show the normals in your screen captures? BSE has a mechanism for offering your files. Info offered on other sites can disappear which is undesirable. $\endgroup$ Dec 1, 2020 at 19:58
  • $\begingroup$ well i was actually able to fix the normal. but it resulted in an uniformed. topology the thing is i want to add a displacement later on and im afraid it might screw it up [url=linkpicture.com/… $\endgroup$
    – Hunter111
    Dec 2, 2020 at 3:57
  • $\begingroup$ if u refere to the face orientation then here you go. linkpicture.com/q/image_2020-12-01_202314.png but again: this is really not the point anymore. the normals are fixed. the problem now is the topology witch is very not uniformed $\endgroup$
    – Hunter111
    Dec 2, 2020 at 9:06


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