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I know that you can use a background image in layout mode(?) with Shift + A and then do the modelling there (by setting the opacity lower and so on ..)

I was wondering if I could do a similar thing when sculpting so that I can sculpt the proportions 'better' by using the image ? I couldn't find a guide on the internet for this so here I am.

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Go to the camera properties and choose the image background images option.

enter image description here

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  • $\begingroup$ hmm i tried doing so, here are my results: imgur link it shows the image when in camera view (numpad 0), but if i rotate the scene it doesn't anymore. is it meant to work like this ? $\endgroup$
    – qwerty2121
    Dec 1, 2020 at 19:04

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