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In this blog post they show an example with the cloth brush and collision: https://code.blender.org/2020/10/cloth-sculpting-improvements-in-blender-2-91/

This is the video of where they show it: https://code.blender.org/wp-content/uploads/2020/10/Cloth_Collisions.mp4

I was wondering, how can I achieve this? I can't grab with that tool for example. Sorry my question is a bit vague, I don't have the vocabulary nor knowledge to express what I want.

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  • Select collider object (sphere) and under Physics Properties enable Collision

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  • Select cloth object (plane), switch to Sculpt mode, take Cloth Filter brush and go to
    3Dview editor > Properties panel (N) > Tool tab > Active Tool > Use Collision

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or with Cloth brush go to
3Dview editor > Properties panel (N) > Tool tab > Brush Settings > Enable Collision

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In video is also for Grab type used smaller Radius and big Simulation Limit.


To get gravity behaviour as seen in video ... go to same Tool properties tab and increase
Options > Gravity > Factor like 0.1

enter image description here

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