I'm in solid shading mode. I have a grey cube object (as ground or plane) then i add 2 identical cube (red and blue). The blue cube is sitting on top of the plane . The red cube is located a bit lower so it cross/intersect the plane. i add ortho cam on top of both cubes, looking down. i view through the camera and see both cubes and plane. The camera have a 'clip start' set to close to 0 (any small number may do).
Now when i will move the camera down slowly until the clipping starts to occur.
If both cubes is sitting or above the plane , everything is normal. But since the red cube is crossing/intersecting the plane, the clipping looks incorrect for that red cube. The red cube will be dissapeared as soon as the camera clip touch the cube while the blue cube is still visible.
it may be explained as : when the clipping has passed through the top face of the red cube, it will see the plane, so make an illusion that red cube is gone. Am i right ?
But this is not the look that i want to achieve, i want the red and blue still visible regardless that red is intersecting the plane, just because logically they're still on top of the ground. Is there anything i can do ?
I can achieve this using boolean cutter, but the real objects is a very complex house , consists of many smaller elements stored in many different collections, so i don't want to deal with boolean.