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I'm trying to create a turtoise shell material for some glasses but the two opposing faces on the x axis turn out dark, almost black.

The material is a variation of one I found in the forums.

The dark face and the material the dark face and the materia

The image shows the dark face and the nodes used to obtain the material

the image shows the dark face and the nodes used to obtain the material

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  • $\begingroup$ It may be that your object is so long, and your camera angle is such that a ray cast from the camera doesn't escape the object within the default number of bounces. Refer this video: youtu.be/Sv2wqwsvx-8?t=201 $\endgroup$ Dec 1 '20 at 0:03
  • $\begingroup$ maybe share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Dec 1 '20 at 8:37
  • $\begingroup$ yeah, it seems to have almost fixed itself, i'm gonna be sharing the material if i can, but i'm not shure if i have time, $\endgroup$
    – callofugi
    Dec 2 '20 at 10:42
  • $\begingroup$ @AllenSimpson i'll look into that, thanks $\endgroup$
    – callofugi
    Dec 2 '20 at 10:44

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