I've got a dinosaur model with some simple animations currently (walk, jump, run). I exported as an FBX for using in Unity and baked all the animations in.
Whenever I want to go back and add a new animation, how can I make it so that I export only one animation as opposed to the entire mesh and armature (containing all the animations all over again)? Because anytime I try to add a new animation and export again, it will always export all of the actions I created (essentially taking up double the space, even more as I go back and make more animations and re-import).