Here's a simple example,
- I have a .Blend with 50 objects, all appended inside my .Blend, they each have their own materials. Now I created my scene with those assets and did some work etc...
- My client gave me an updated version of their assets with new materials, now I need to replace every material data in my scene with this newly updated material data, both data have the same name.
Is there a smart way to replace data in blender? I know that I should have linked the assets at the first place, but sadly this is not possible (the client asked to avoid linked data in this case)
While I could doodle around in python, I'm sure there's something already existing to do that? Isn't it?