Because of Masking*, I try to move from Image Editor to Texture Paint in 3D Viewport . With Viewport Shading \ Material Preview \ Diffuse Color and Material Properties \ Texture Interpolation \ Closest, I almost can replace it . But I met these issues:
- Every time when I Eyedrop some colors from 3D Viewport, picked color is brighter than the color i was picking . (3D Viewport still has modified rendering brightness, and I don't know what to do that would fix this)
- Soften works with threshold of 9%, compared to fine 5% in Image Editor . ;
Does anyone know how to solve these ?