Because of Masking*, I try to move from Image Editor to Texture Paint in 3D Viewport . With Viewport Shading \ Material Preview \ Diffuse Color and Material Properties \ Texture Interpolation \ Closest, I almost can replace it . But I met these issues:

  1. Every time when I Eyedrop some colors from 3D Viewport, picked color is brighter than the color i was picking . (3D Viewport still has modified rendering brightness, and I don't know what to do that would fix this)
  2. Soften works with threshold of 9%, compared to fine 5% in Image Editor . ;


Does anyone know how to solve these ?

  • $\begingroup$ If you want the same color as in viewport with the color pipette, change the color management device to None $\endgroup$
    – Gorgious
    Nov 28, 2020 at 17:14
  • $\begingroup$ @Gorgious ` Render Properties \ Color Management ` didn't help, but ` Viewport Shading \ Solid \ Flat ` solved the Eyedropper issue . $\endgroup$
    – irvnriir
    Nov 28, 2020 at 22:59
  • $\begingroup$ The solution stopped working after creating other project . $\endgroup$
    – irvnriir
    Dec 8, 2020 at 2:12


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