I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender.
In Maya when you change the scale of an image you can see this changes reflected in UV Editor like this:
That way you can tile an image (without rescaling the Uvs) and know exactly where you're placing your Uvs
in the texture if you need to make some especific Uvs concur with something in your image.
However, in Blender, when I replicate this process it happens differently:
As it's shown I'm only able to see the image with the original mapping scale. I figured out that this happens because in the UV editor you're seeing the "loaded image", not the "applied image" (which includes the scale changes) so here's my question:
Is there any way to see the image tiled in the UV Editor, like in Maya example I've uploaded?