So I have this kind of cube and I need to subtract half of the cylinder from it. The cylinder is centered in the z-axis. The boolean operation seems to work fine but on top of that I want to bevel all my edges of the cube and smooth the semi-hole I just carved before.
Eveything I try results in glitches in the mesh. What am I doing wrong?
I'm using blender 2.91.0 beta