How do i make Color Space look like UE4? I find few information about that but they are old...
Im painting Vertex Colors on giant mesh, and exporting to the UE4 and colors are completely different.
In unreal engine it seems like lights are not setup properly, but i did all right.
Here is the same scene, and settings of the lights
Also I have a dynamic lighting.
In blender i'm working in EEVEE, here settings of the Light and Color Management.
What i should i do to match colors?
Edit: Also shaders node here