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How do i make Color Space look like UE4? I find few information about that but they are old...

Im painting Vertex Colors on giant mesh, and exporting to the UE4 and colors are completely different. enter image description here

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In unreal engine it seems like lights are not setup properly, but i did all right. Here is the same scene, and settings of the lights Also I have a dynamic lighting. enter image description here

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In blender i'm working in EEVEE, here settings of the Light and Color Management.

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What i should i do to match colors?

Edit: Also shaders node here

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  • $\begingroup$ unreal has a different system for lights and materials than blender, You have to have to use unreal materials and lights if that is your destination. They are not compatible. $\endgroup$ – Timaroberts Nov 27 '20 at 23:03

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