According to various sources on the interwebs, the process for duplicating an object around a circle is thus:
- Move the 3D cursor to the centre of rotation
- Create an empty at that point
- Move the origin of the object you want to duplicate to the position of the cursor
- Select the object you wish to duplicate around the circle.
- Create an array modifier with fixed count and an object offset set to the empty, deselecting relative and constant offset
- Rotate the empty and see the duplicates of your object rotate around the array.
When I attempt to do this, the following happens: I get copies of the object distorted and arrayed along some other path - maybe rotated, but I don't understand why the distortion is happening and the array is not rotated around the z axis of the empty.
See the screenshot below - the blue arrow is pointing to the original object. I've also attached the system-info.txt dump below.
The modifier settings are in the bottom right of the second screenshot. What I'm expecting to see is something like this youtube clip in the top screenshot. What I'm getting is the second screenshot below. Why is this happening?
Update. The cylinder has had some transforms done to it before the array is applied. If I do it with an untransformed object, The technique works as described. How do I apply this to the transformed object without re-applying the original transformations?
Further update: Here's the file showing the strange transformations happening.
=====================================
= Blender 2.91.0 System Information =
=====================================
Blender:
=====================================
version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: 0f45cab862b8, type: Release
build date: 2020-11-25, 09:02:56
platform: Windows
binary path: 'C:\\Program Files\\Blender Foundation\\Blender 2.91\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /permissive- /Zc:twoPhase- -openmp /std:c++17 /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Python:
=====================================
version: 3.7.7 (default, Jun 13 2020, 11:11:23) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\startup'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\modules'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\python37.zip'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\python\\DLLs'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\python\\lib'
'C:\\Program Files\\Blender Foundation\\Blender 2.91'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\python'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\python\\lib\\site-packages'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\freestyle\\modules'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\addons\\modules'
'C:\\Users\\Nigel\\AppData\\Roaming\\Blender Foundation\\Blender\\2.91\\scripts\\addons\\modules'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\addons'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\addons_contrib'
Python (External Binary):
=====================================
binary path: 'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\python\\bin\\python.EXE'
version: Python 3.7.7
Directories:
=====================================
scripts:
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts\\modules'
'C:\\Program Files\\Blender Foundation\\Blender 2.91\\2.91\\scripts'
user scripts: 'C:\\Users\\Nigel\\AppData\\Roaming\\Blender Foundation\\Blender\\2.91\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\Nigel\\AppData\\Roaming\\Blender Foundation\\Blender\\2.91\\datafiles'
config: 'C:\\Users\\Nigel\\AppData\\Roaming\\Blender Foundation\\Blender\\2.91\\config'
scripts : 'C:\\Users\\Nigel\\AppData\\Roaming\\Blender Foundation\\Blender\\2.91\\scripts'
autosave: 'C:\\Users\\Nigel\\AppData\\Roaming\\Blender Foundation\\Blender\\2.91\\autosave'
tempdir: 'C:\\Users\\Nigel\\AppData\\Local\\Temp\\blender_a09876\\'
FFmpeg:
=====================================
avcodec: '58, 54, 100'
avdevice: '58, 8, 100'
avformat: '58, 29, 100'
avutil: '56, 31, 100'
swscale: ' 5, 5, 100'
SDL:
=====================================
Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
=====================================
OpenColorIO: 1, 1, 1
OpenImageIO: 2, 1, 15
OpenShadingLanguage: 1, 10, 10
OpenSubdiv: 0, 0, 0
OpenVDB: 7, 0, 0
Alembic: 1, 7, 12
USD: 0, 20, 5
OpenGL:
=====================================
renderer: 'Intel(R) HD Graphics 4000'
vendor: 'Intel'
version: '4.0.0 - Build 10.18.10.5161'
extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
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GL_ARB_shadow
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GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
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GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
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GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
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GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop
Implementation Dependent OpenGL Limits:
=====================================
Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576
GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 96
Cycles:
=====================================
CPU device capabilities: SSE2 SSE3 SSE41 AVX
OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 1.2
Platform Profile: FULL_PROFILE
Platform Extensions: cl_intel_dx9_media_sharing cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics
Number of devices: 2
Device: #0
Device Name: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2 (Build 76427)
Device Extensions: cl_khr_fp64 cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_intel_printf cl_ext_device_fission cl_intel_exec_by_local_thread cl_khr_gl_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d11_sharing
Device Max clock frequency (MHz): 2600
Device Max compute units: 4
Device Max work group size: 1024
Device: #1
Device Name: Intel(R) HD Graphics 4000
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2
Device Extensions: cl_intel_d3d11_nv12_media_sharing cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_accelerator cl_intel_motion_estimation
Device Max clock frequency (MHz): 1200
Device Max compute units: 16
Device Max work group size: 512
Enabled add-ons:
=====================================
io_anim_bvh (version: (1, 0, 0), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: (), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: (), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 21, 3), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (1, 4, 40), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_obj (version: (3, 8, 0), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_obj\__init__.py)
io_scene_x3d (version: (2, 2, 5), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: (), path: C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\addons\cycles\__init__.py)