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I've been trying to figure this out for hours, but I can't seem to get it to work. I want the "hands" to remain aligned with the shirt sleeve, but when I rotate the right arm, the hand mesh leaves the bone constraints and is slightly offset. The left side is working properly, but the right side is not (see attached images). I have everything weighted properly and the meshes are in the correct vertex groups as far as I can tell. File link is below. Thanks in advance! enter image description here

Here is the Blend file: https://drive.google.com/file/d/1i9E91I-sNqQWNsjrVmGcR9IDHfBl2EOj/view?usp=sharing

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The right hand is correctly rigged, the problem is that the upper arm bone has influence on the lower arm when it should actually not:

enter image description here

So set your brush correctly in order to subtract and paint through:

enter image description here

Paint and it works:

enter image description here

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  • $\begingroup$ Thanks so much for looking into this! $\endgroup$ – Michael Dickinson Nov 25 '20 at 16:51

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