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I'm trying to make carpet with a pattern. I applied an image texture to a particle emitter and it looks okay. carpet with image texture applied to particle emitter

However I want the carpet strands to be more realistic so I made an object to emit instead.. enter image description here

But now I'm at a loss as to how to apply the pattern texture to the whole carpet again because the strands now take their material from the single object.

enter image description here

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When you assign the material to the particle, put the base object in the Texture Coordinate node and you can use Object Coordinates this way.

enter image description here

For reference, without: enter image description here

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