What can I do about point lights having very intense point of light at its origin when using volumetrics?
I realize this is the nature of a 'point' light, but what about when the 'radius' is turned up? I can't get the lighting to look realistic.
There's also a clearly defined 'origin' when using an area light, even when the area is substantially larger than what the volumetric origin is portraying.
If there's no simple solution to this, then how do you suggest lighting of this nature be done? A spot light leaves parts of the scene behind the light unlit, and still has a 'displayed volumetric origin' way smaller than any radius I set it to have.