So far I've been able to find the answers to all my blender questions without having to ask but this one I just dont know what to search for so I wanted to inquire.
The spines on my dragon's tail are separate meshes 'joined' together but when I do weight painting there's always one or two fins per bone that wont follow the contour of the tail even at a weight of 1 but some will at less or even 0 weight. I tried removing the spines from all the vertex groups but then they just detach and float in the air for all deformations.
So my inquiry is; is it possible to have the spines follow stapled to the tail's surface somehow? It confuses me a little how the one outlined in red dose not follow while the one outlined in green does.