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From up close the mesh in the view port looks fine. But when the camera moves away, artifacts and glitches appear? Is this a topology issue or a rendering issue in Blender? The object has no UV texture applied as each mesh has a material node assigned to it

enter image description here

Up close no mesh errors... Moving the camera back though, render glitches and artifacts pop up as the camera looks at the item

enter image description here

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Is the decal a separate geometry from the disk itself? If so, have a look at this article:

https://en.wikipedia.org/wiki/Z-fighting

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  • $\begingroup$ Thank you, this was the problem... After applying a shrinkwrap modifier, the problem was solved. $\endgroup$
    – BG89
    Nov 29 '20 at 20:14
  • $\begingroup$ If the user's post was helpful, you might consider marking it as the thread solution. $\endgroup$ May 22 at 2:06

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