In eevee, I would like a number of text labels to fade in and out of the scene at different times during the animation.
I know that after setting the material's blend mode to "Alpha Blend", I can keyframe the alpha level in the "principled" BSDF shader, but unless I am missing something, each object would need its own material for this solution to work.
Is there a clever way to have all objects share the same material while still being able to fade them in and out at arbitrary, independent time points?