I am animating a simple car along a curved path, but I would like it to do a three point turn, i.e. Move forward along one path, reverse along a different path, then move forward again on a third path.
I have tried to do this with keyframes but the car "slides" across the ground too much, whereas the path going forward constantly gives the car the correct rotation.
Is this possible in blender, and if not, what is the best way to achieve this animation?