1
$\begingroup$

I have a model that is made artificially, the model covers a square shaped area. It's something like that if you look in a cross-sectional view:enter image description here

How can I remove any noise above the bottom surface of the model, leaving the vertices at the bottom that shapes the S-shaped curve? There is a bottom surface in the object, but as the surface is not modeled separately by the computer, I have no clue how to get it.

This is what I want to get: enter image description here

$\endgroup$
1
$\begingroup$

welcome to BSE, take the same object (but has to fit the same object itself, or there will be issues with the intersections) and duplicate and move a bit in the z axis and add a boolean modifier to the target object, and set the source to the duplicated mesh, and apply boolean, good luck...

$\endgroup$
2
  • 1
    $\begingroup$ Thanks for your great answer, I tried and it worked. $\endgroup$
    – desmond ng
    Nov 22 '20 at 8:59
  • $\begingroup$ mark the question as solved pressing in the button... $\endgroup$ Nov 22 '20 at 9:23

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.