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I want to apply a texture(small image) on a very large plane(100.000 km x 100.000km)

If i do nothing,texture will be too much large.

So i want to apply repeatedly the same no large texture in this very large plane.

How to do that?

thanks

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  • $\begingroup$ sorry;I'm working on Bender 2.90 and these nodes don't exist ! What else did I forget to install to improve compositing? $\endgroup$ – kaloprat Nov 22 at 20:30
  • $\begingroup$ Yes.Now no problem.I have just seen that in this version of Blender,these nodes are in the windows Shading. $\endgroup$ – kaloprat Nov 22 at 23:45
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This should be your basic material for any Image enter image description here

To increase the texture size, Simply increase the scale in the mapping node

enter image description here

WARNING However with most textures, you will see noticeable tiling

To reduce the amount of tiling, i suggest looking into Blender Guru's Video here: https://www.youtube.com/watch?v=-VgtSL5ZpYc&feature=emb_title

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    $\begingroup$ To reduce amount of noticeable tiling, if you're lazy to watch the video: imgur.com/a/bRRXDpe $\endgroup$ – Mysticreator Nov 22 at 3:50
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    $\begingroup$ Just FYI - The UV Texture Coordinate only has X and Y components (representing U and V), so scaling on Z is not necessary. $\endgroup$ – Christopher Bennett Nov 22 at 4:21

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