so far i can do this manually, but it gets pretty labor intensive if you have more than 20 frames.
Right now this is how im approaching this:
- Convert each frame into a polygon curve, adding 0.01 to the bevel depth to get the mesh showing.
- Convert each polygon curve into a mesh.
- Animate each object's visibilty on/off.
Is there a simpler way to approach this? Having the option of taking a grease pencil animation and converting it to a mesh with is visibility keyed is really robust. You could then use the mesh generated and import it into other platforms using the alembic cache.