I'm trying to render a scene in which I have nebulaes made from volumetrics.
EDIT : I forgot to mention that it is a "flythrough" scene, the camera is flying through 4 successive volumetrics cubes. So the camera is in the smoke itself !
Could it be a nebulae density problem ? Or is it really an issue with my render settings, and/or camera settings ? As you can see, I also have a particle system here (some kind of asteroïds) and it does not seem to suffer from this blurry effect...
Here's the node setup, the camera settings, and the render settings (with a small amount of samples but even doubling or tripling it doesn't fix the issue) :
Sorry for the length of this post, I didn't find any "spoiler" box, and I don't know how I am supposed to resize the images.