My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know how to get it to work
If there's a better pixel effect that supports what I need that works too.
From what i found, I Basically need a setup that gives a pixel effect to a UV Texture coordinate like this:
But I want the Pixels Stay upright relative to an empty (Or the world) I've Tried for multiple hours experimenting with literally every combination of nodes I can think of that could work, But I'm not amazing with math.
If anyone trying to solve this needs any more info on the problem, let me know