I'm really struggling to understand why the curves layer isn't creating rounded edges in this shader. My goal is to control the shape of tile edges with a curve node (to achieve custom/rounded edges), but I can't figure out what I'm doing wrong.
Here's the basic setup:
Adjusting the Bump node's Distance value sort of resolves the issue, but that lowers the bump's visual effectiveness. Is there a way to achieve strong highlights/shadows and get a smooth, custom edge?
Edit: Also, how would one get ride of these hard edges at the corners?
Thanks in advance for your big brains and generosity!