I modeled a low poly Batman with a cape, what I'd like to do now is to make a very basic rig and make it move.

My only problem is the cape: I'd like to have the cape move and not be completely rigid as it is now.

Is there any way I could do this?

I did try to use the cloth simulation, but I always get very strange results, probably because of my mesh.

Here you can find my blend file.

  • $\begingroup$ From you file, we can not deduce anything: there is no animation at all. So what is your concrete issue with the cape? $\endgroup$
    – lemon
    Commented Nov 19, 2020 at 19:37
  • $\begingroup$ I do not know much about cloth sims, but I do know that BlenderGuru has a video on it and what all the settings do. May want to look at that. Otherwise, I suggest subdividing your mesh. Maybe it acts weird because it doesn't have enough vertices to move it nicely? $\endgroup$ Commented Nov 19, 2020 at 19:50

1 Answer 1


Here's what I usually do now for capes:

  1. Create a simple cape using a plane with 16 vertices (4x4).
  2. Parent the cape to an Armature (with Empty Groups).
  3. Manually parent each vertex to each Bone in Weight Paint Mode.
  4. Then add a Subdivision Surface Modifier AFTER the Armature Modifier in the stack for smooth deformation.
  5. Make sure the cape has Smooth shading.

Bonus - Realistic wind animation:

  • Animate your bones into a "cape down", "cape up", and then "cape down" pose.
  • Offset each column of bones on the timeline. What I mean is, each column of bones consists of each group of four bones that run down the length of the cape. By offsetting, I mean move each column of four bones maybe a couple frames from each other in the Dope Sheet (staggering the animation helps simulate realistic wind movement).
  • Add some Cycles Modifiers in the "Graph Editor" so it will loop.

Double Bonus: Use NLA Strips to store (and mix) different cape effects that you've preanimated.

enter image description here

Hope this helps any passersby! :) Peace and God bless!


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .