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I'm new to blender and I can't seem to understand where I'm going wrong with this. So I made a landscape, and wanted to import a character from mixamo. I downloaded the character with a simple animation and it comes out iether without a body and only its bone structure in Collada (.dae) , or in FBX it comes out all deformed.

collade: This is how the character looks like when imported as a .dae Text

This is how it looks when imported as fbx:

Text

and this is how it looks when I try to rotate the fbx-imported character.

Text

It is extremely frustrating. I hope some one can help me with this. Thank you all in advance.

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The Fbx is ok, but the mesh is controlled by its armature, so if you want to rotate it you have to rotate the armature, not the object.

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  • $\begingroup$ yes, I realized that afterwards, thank you for your reply. However with regards to the .dae file, it simply does not import as a full character, only its bone structure is. $\endgroup$ Nov 22 '20 at 8:14

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