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I have a project for a FPS character. I set its rest pose to a standard, hands at sides pose. I selected everything and exported the project as an FBX. I clicked limit to "selected objects", unchecked leaf bones, and unchecked the 2nd and 3rd box under bake animation. All other settings are the default settings.

When I open the file in unity, the mesh is not posed as the rest pose. The animations are also a messed up.

The problem doesn't seem to be a unity/blender problem, as I exported the file as an FBX and re imported it into the original blender project, and the problem is still there.

For can I fix this, and if anyone can provide an explanation as to why this is happening, it would be very much appreciated.

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  • $\begingroup$ When I go into pose mode and do alt R, alt, G, and alt S, nothing happens so I'm sure that the rest pose is actually applied. $\endgroup$ – KI. Nov 19 '20 at 0:06

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