I want to model a couple of screens that use a movie as image texture. The difficult part here for me is to have different screens show parts of the same source material starting with different frames. So e.g. screen 1 should start with an Offset parameter of 0, screen 2 with 300, and other values. (Random values might be okay or even be desirable.)

How to do this in Blender? The only way I was able to manipulate the Offset parameter was via a Driver, but from what I understand that only allows a global, object independent manipulation anyway. Help? Below is a list of things I have considered and tried in vain. Thanks!


Here is a generic screenshot of an image node to show what I referred to with Offset parameter.

Pretty generic screenshot of a image texture node. The "Offset" parameter is having a purple background, since a Driver was set for it.

Related answers

Can I use an image sequence with offset frames as a texture on array items

Uses a lot of different materials and I see this option. But that would require me to have many dozens of materials and setting the offset parameter on each of them manually. Does not seem like a good solution to me.

How to change a material texture per object?

Uses a script to clone objects and materials. Seems like the best workaround at the moment, though still labourious and not really elegant.

Animation time offset for multiple objects

Uses Animation Nodes to delay regular animation. I couldn't find a way to change the video offset with Animation Nodes.


The question was marked as a duplicate. After thinking about it more, my question could have better been put as: How to do what I want to do without using multiple materials? From this I read here and in other answers I take it that there is no better way to achieve the results I desire without having multiple materials. This is somewhat unsatisfactory, but probably can't be helped.

  • $\begingroup$ @susu Thanks! Technically it answers the question, however it is similar or equal to the approach used in the first "related answer". I intend to create quite a few objects playing that video and I was hoping to get around creating that many separate materials. $\endgroup$ Commented Nov 18, 2020 at 23:25
  • $\begingroup$ Thank you @susu for kindly updating the question! $\endgroup$ Commented Nov 21, 2020 at 1:00


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