I'm trying to do a deformation with a mix of bones and shape keys. I created a bone first, attached it to the mesh with an Armature modifier and animated it (only 2 keys). I copied the modifier so that I have as many modifiers as keys. I applied the first key as shape key, the second modifier was not active. I did the same with the second one then I keyed the shape keys as well.
I'd need your help in the following matter: When I apply the shape keys, the deformation doesn't follow the bone anymore, starting and end position are ok but the mesh shrinks in between the two keys (see 3rd picture). It really destroys the whole animation... I tried "preserve volume" when applying the armature modifier as it sounded good but it didn't do anything noticable. Do you have any idea how to keep the mesh the same size throughout the animation?
Your help would be much appreciated!