I would like to use EEVEE's Shader to RGB and Cycles's Fisheye Lnes Camera together.

To emulate Shader to RGB in Cycles, I want to render texture sequence of diffuse passes that respond to the lighting being animated in Cycles.

However, the bake function seems to handle only one frame. Is there a good way to solve this problem?

  • 1
    $\begingroup$ You can try the add-on I wrote for this answer, recently updated for 2.8x: blender-image-bakery.py $\endgroup$
    – p2or
    Nov 17, 2020 at 11:37
  • $\begingroup$ @p2or Thanks! I tested the add-on. It did a great job of animation baking, but it could only bake one object at a time. There are many objects and materials in my scene. It feels inefficient to join them as one object for baking. The blender's built-in bake feature supports multiple objects. Is there any way to process to bake animations and multiple objects at the same time? $\endgroup$ Nov 17, 2020 at 12:23


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