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Sometimes I bevel two edge loops right next to each other that will end up touching each other. This means that when I bevel them they will eventually meet, and they will have the potential to overlap each other. Is there like a bevel clipping option or something that will keep these from overlapping, but will allow the last bevel loops to come to the same position so I can simply click merge to remove the doubles? Hope this makes sense. Think similar to the clipping effect for the mirror modifier.

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  • $\begingroup$ a simple bevel option that would keep a an edge loop from beveling too far would be nice too. $\endgroup$
    – RBlong2us
    Nov 16, 2020 at 5:40

2 Answers 2

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Alternatively you can press C during the bevel operation to toggle between clipping or not clipping to prevent overlaps. I use this with Ctrl + B shortcut for the bevel tool for a speedy workflow.

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  • $\begingroup$ Thanks, man! I didn't know this existed! Works perfectly! $\endgroup$
    – RBlong2us
    Jun 14, 2021 at 20:43
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This functionality is built into the Bevel Modifier, which can be used to bevel only some parts of a model using vertex groups.

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  • $\begingroup$ Thx, that'll do it for me! $\endgroup$
    – RBlong2us
    Nov 27, 2020 at 0:46
  • $\begingroup$ @RBlong2us I'd go with Ian's answer, because when I read your question it sounded like you were talking of using the Bevel tool in Edit mode and not the Bevel modifier. $\endgroup$ May 20, 2021 at 21:04
  • $\begingroup$ You are correct. However this is a good tip. $\endgroup$
    – RBlong2us
    Jun 14, 2021 at 20:44

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