I'm trying to make motion capture thanks to Royal Skies' tutorials, using a Xbox One Kinect. Here's the tutorial part (1,38min in total) : https://www.youtube.com/watch?v=2FGu-g8qsww
So I have a Kinect rig, which is animated. I also have a character with his proper rig. So I need to put every bone of the Animated Kinect Rig at the same position of their equivalents in my character rig. Then I just have to check that my animation still works well before linking both rigs together but it is not the subject here
So Royal Skies goes in Edit mode, select a bone and snap it to the correct position, in Front View.
If I do the same, and then check the animation of the Kinect Rig, it is completely messed up, especially because of the UpperArm Bones. Of course, before the snapping step in Edit Mode, the animation is perfectly captured by the Kinect rig. Please check my gif to see what it looks like : https://ibb.co/kSVmfBq (yes there's a big offset between the rigs while playing the animation but thats not a problem).
I have two ideas:
- It is a Bone Roll problem. In fact, snapping a Kinect bone to the position of my character's rig bones changes the bone roll. But first, resetting the bone roll to the original one (by writing it on paper before snapping a bone) does not fix the issue. Secondly, I tried every "Recalculate Bone Roll" option, and it does not fix it either. I really don't want to enter a "guess the bone roll angle" game here.
- My character rig is in A pose, whilst the Kinect rig is in T pose. Maybe it is part of the issue. I don't want to set my character to a T pose.
Anyway, can you help me please, I'm running out of ideas here...