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Using

What is the fastest way to add vertices to a curve at a specific point?

I've create a curve, and tried attaching a mesh with an array modifier set. This is what happened (.blend atached):

enter image description here

My guess is that where the tiles are merged, the "steps" of the curve are too close. Is there a way to make them equidistant?

Something identically related to:

https://stackoverflow.com/questions/11980166/equally-distribute-objects-across-a-bezier-curve

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enable Loop Tools Addon (distributed with Blender) convert the curve to mesh (ALT+C) (Object Mode) Edit Mode select all vertices (A) set even spacing of verts: W > Loop Tools > Space Object Mode convert it back to curve

https://blenderartists.org/t/solved-is-there-a-way-to-evenly-distribute-splines-points-in-a-bezier-circle/1115092

urgh ...

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