I'm pretty new to Blender, and i ran into the following problem. I exported a few FBX objects to unity, and they are working fine. But the object I'm working on now rotates and turns depending on my viewing angle. What did i do wrong? I added two images to show the object that changes orientation and the others that don't.

Picture 1 showing the object in correct orientation

Picture 2 showing the changed orientation when i move my viewing angle

Thanks in advance.


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