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I followed Andrew donut tutorial and it seems my displace can never look as "crunchy". I followed-through and for some reason when I add in my double noise textures the bump just seems off. I do have 'bump & displacement' checked. Any advice is great, thank you :::) **PS dont pay attention to those dropped surface planes, I fixed them already.

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  • $\begingroup$ For fine detail you'll want to go way lower on the displacement scale. Something in the range of .04 I'm guessing. You can adjust the individual components with color ramps. $\endgroup$ – Allen Simpson Nov 14 '20 at 0:52

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