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beginner doubt here! I've been staring for this hand for a long time and have no idea how I could sculpt that. Does anyone have any tips for me? I've been modeling for a really short time, so anything is helpful! Thanks a lot in advance!!!

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  • $\begingroup$ You'll easily find pictures of low-poly hands, but do you plan to animate? in that case don't model closed hands. $\endgroup$
    – moonboots
    Commented Nov 13, 2020 at 21:39
  • $\begingroup$ no, it's going to be static for a spark ar filter $\endgroup$ Commented Nov 13, 2020 at 21:44

1 Answer 1

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You can use your pictures as references, create a plane and subdivide it:

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Extrude it up, extrude the fingers:

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Rotate the front face or use the Shear tool, then continue to extrude and rotate:

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Begin to work on the thumb:

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Give it a Subdivision Surface modifier, change the topology appropriately:

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