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I am a beginner in Blender and 3D modelling in general. I have 'pushed' inside a few faces of a subdivided cylinder mesh, which has a bevel modifer active in the stack, but I get diagonal shading lines on corners of the cut as shown in the screenshot. Any help would be greatly appreciated! :)

enter image description here

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1 Answer 1

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It looks like you've created bevels around your hole, so it makes ngons on this part of your cylinder. You will have almost no pinching with this solution:

enter image description here

enter image description here

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