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I've setup a scene just the way I like it (world surface lighting and two directional lights) but shadows are not dark enough.

Decreasing world color and compensating it with increased lights color looks worse.

What should I try?

Using Blender 2.90.1 and Eevee

Here is the link: https://drive.google.com/file/d/1elA_yihyFeN1jwiWnPg2coCEW14NLecZ/view

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  • $\begingroup$ it looks worse in what way? $\endgroup$ – moonboots Nov 12 '20 at 15:14
  • $\begingroup$ @moonboots less vivid and darker in general. I want to have overall look like on the first image and shadows like on the second image. $\endgroup$ – What Ever Nov 12 '20 at 15:34
  • $\begingroup$ to keep sharp shadows you need to keep the light Angle value low. Also =, to have more control make sure that the world is black. You can also give negative values to lights to make a part darker if you ever need... $\endgroup$ – moonboots Nov 12 '20 at 16:08
  • $\begingroup$ @moonboots I'm okay with shadows not being sharp, it's the color that matters to me. And If I make the world completely black how can I get back that nice vivid ambient look? Tried setting light strength to a negative value - looks weird, shadows now appear brighter than everything else, not darker (which they are supposed to be). $\endgroup$ – What Ever Nov 12 '20 at 17:04
  • $\begingroup$ it's all a question of light settings, what does it give if you increase your sun strength? 1 is a pretty low value $\endgroup$ – moonboots Nov 12 '20 at 17:06
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So here is a quick try: First, deactivate the world in the Shader Editor, increase a bit the strength of the 2 suns to 2, as the shadows are a bit too dark and as you need to compensate a bit the removal of the world, create a point light in the middle of your room, disable its shadow option and give it a strength of 300 W. It may need a bit of tweakings but I think I'm not far from what you want?

Edit: also, maybe a Light Probe > Irradiance Volume will improve the lighting, to be tested

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  • $\begingroup$ I'm afraid a point light doesn't look quite good fore me. I ended up balancing existing directional lights and a world color to get a decent look. I don't think I should post it as an accepted answer since it doesn't solve the initial question. Thanks for your advices though! $\endgroup$ – What Ever Nov 13 '20 at 16:09
  • $\begingroup$ no problem, actually it was just a question of light settings, and yes I guess it needs time, especially in Eevee $\endgroup$ – moonboots Nov 13 '20 at 16:25
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I couldn't open your link, but in general in Eevee you can use Shader to RGB, then separate the Value in order to do something with it (e.g. increase contrast). I decided to use a color ramp, divided the range and repeated the division a few times for the darkest values to only affect shadows.

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