I have a model with various materials assigned. I want to bake all these materials into a texture. It seems that only very few are actually being baked to the image.
- Bake Type: Combined
- All boxes Diffuse, GLossy, Transmission.. etc are ticked
- I have a UV Unwrapping (Done by smart UV unwrap)
I hope someone can help me answer to why the result is as it is, and what I can to get a result with all the color? am planning to do a metallic map, and a normal map as well (TIPS appreciated). The model will be export to Unity.
Image of the bake result and the model (rendered in material preview mode)
I fear that the materials may be compatible, so I will attach some images of those as well. They are all free assets available through BlenderKit.com and their plugin for blender.