0
$\begingroup$

I have used the boolean modifier to cut windows into this wall. However, it seems to have resulted in messy geometry. What would be the most efficient way to clean it up?

Blender screenshot

$\endgroup$
1
$\begingroup$

You could do it this way, and by the way you could have done it without booleans. Use the knife tool (K to activate, C to cut orthogonally, Z to cut through, E to continue, Enter to validate). To delete the bad edges, select them and X > Dissolve Edges.

enter image description here

You could try to simplify, actually it all depends on what you're planning to do later, but as Gorgious says you'll need to keep some edges between your holes and the external edges:

enter image description here

$\endgroup$
2
  • $\begingroup$ there is no way for the mesh to exist without the edges between the corners and windows? perhaps similar to a vector compound path? $\endgroup$ – Matthew Nov 12 '20 at 8:20
  • 2
    $\begingroup$ No because a face with a hole can't exist in Blender, all the edges of a polygon must be somehow connected $\endgroup$ – Gorgious Nov 12 '20 at 8:22

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.