Sorry if this is a basic question, I am coming from a scientific field and have begun to use blender more and more, and it is just amazingly powerful. But, sometimes I find that to do precision type work and have precise control over meshing is a bit hard because the workflow is not really set up for that (I think?).
Basically, I have a mesh. I want to draw a polyline on this mesh, but not where any edges/vertices are currently occupying. Then I want to remesh the mesh and have edges/vertices snap to this polyline.
Is this possible in Blender?
See below schematic of what I'm attempting to do.
I have my target mesh that I'm trying to remesh, and I created a Curve>Path object t use as my snapping line.
Any advice would be appreciated.